originally published in the August 2007 issue of Paintball Sports Magazine
Tippinators
help defend Strudleburg at the much anticipated Warriors in
the Woods V: Operation Rhino presented by Banshee Paintball was
held at Mersey Road Paintball in East River Nova Scotia on May 6th
2007. Every year players expect bigger and better Warriors in
the Woods event than the year before. Constantly striving to
exceed player expectations, Eric Fisher and Jennifer Washtock
from Banshee Paintball, put on an extensively planning and
meticulously prepared event that lives up to players' expectations. In
only a few short years, Warriors in the Woods has become the
premier scenario even in Eastern Canada drawing players and
teams from throughout the Maritime Provinces.
Warriors
in the Woods, known for elaborate field preparations, clearly
defined player objectives and the use of massive amounts of
pyrotechnics, has become such a popular event that the cap of 400
players was met, and registration closed, six weeks prior to
game day. Such was the demand to attend Operation Rhino that a
few enterprising players scalped their registration packages
for more than the original price of $25.
In
preparation for Warriors in the Woods, Mersey Road Paintball was
transformed into a facsimile of Western Europe near the border
between Holland and Germany. The 10 plus acre main field was
bisected with two simulated rivers, each river having only two
bridges that could be used as crossing points. After hundreds
of hours of planning and dozens of hours of physical field
preparations, game day arrived.
The 2007 edition of
Warriors in the Woods V was set in Europe, 1944. The Allied
wave of liberation is sweeping across Europe moving ever
closer to their ultimate prize, Berlin Germany, and the complete
destruction of the Nazi war machine. Feeling the unrelenting pressure
of the Allied advance, the Axis powers have amassed a large
quantity of their illegally obtained war booty in a modest
museum in the small fictitious town of Strudleburg Germany.
Local intelligence assets, followed up with reconnaissance
patrols, revealed the location and contents of the museum to the Allies.
As important as determining the museum location has been the
interception of documentation stating the artifacts in the
museum will be destroyed in place rather than fall into the
hand of the Allied forces.
In an attempt to liberate
the priceless artifacts, and have them returned to their rightful
owners, the Allied high command prepared to execute Operation Rhino.
During Operation Rhino, for the Allies to achieve victory
they needed to attack the Axis held museum, just over the
Rhine, and capture artifacts stored inside. The game would be
declared an Axis victory if the Axis were able to retain
possession of the artifacts at the end of the game or completely destroy
all Allied players by overrunning the Allied insertion point.
After checking tank hydro dates, chronoing markers
and listening to preparatory briefings by their respective
Generals, the teams were ready to take the field. When both
teams were in place, and ready to play, several large explosions
marked the start of Operation Rhino. The use of pyrotechnics was
continuous throughout the day simulated the whistle and
explosion of artillery fire. These explosions coupled with the
sounds of machinegun fire and tank tracks played over the
loud speakers plus smoke pots ignited by the reffing staff at
strategic points throughout the day, added an incredible amount of
realism to the game and at time made communication between
teammates difficult.
From the outset of the game
Axis players moved aggressively forward and were able to block three of
the four bridges over the two rivers with a main line of
defense layered defense around the museum holding strong.
Throughout the day the Axis team applied unrelenting pressure
on the Allied left flank, pushing the allied forces back
toward their insertion point, and defeat. Axis General, Phil 'Von Bull'
Hadley's, plan to draw the Allied team into a protracted fight
on the flank, well away from the main objective was working
perfectly. The Tippinators, working in three man teams,
repeated snuck through the main lines to wreck havoc in the
Allied rear areas, coupled with the MilSim Maniacs aggressive,
strike then withdrawal movements, on the main assault line kept the
Allied team off balance and unable to coordinate an attack. If
Von Bull's luck held it appeared that victory would easily be
at hand.
Allied General, Ian 'Tatsukao' Birchall's,
plan for the day was simply to continually probe the Axis
lines and exploit any weaknesses found. Seeing his line on the left
slowly collapsing Tatsukao ordered his forces to aggressively
counter attack on the left, to hopefully draw more Axis
players away from his true objective. Near the end of the day,
Tatsukao did not return his respawned players to the battle
but prepared them in the rear for the final assault. His plan would only
work if whenever possible his medics could immediately
respawn eliminated players in place at the front to continue
the fight. With total collapse of his lines looming, Tatsukao
set his decisive plan in motion. In what would be the Allied
team's one grab at the brass ring, Tatsukao deployed the Allies only
mobile bridge to a location on his right flank, close to the
Allied insertion point, near the Axis museum and well away
from the main battle raging on his left flank.
Luck
was on the side of the Allies as the mobile bridge deployment
went unnoticed by the Axis defenders preoccupied by probing attacks
conducted by the Allies at the front and left of the line.
Rallying the large number of respawned players, he had been
holding in reserve, Tatsukao executed a human wave attack
across the newly deployed bridge. The aggressive fire and
movement of the Allied players, approaching from an unexpected
direction, circumvented Von Bull's layered defensive plan. The
rapid Allied advance threw the surprised Axis defenders into
complete disarray allowing the Allies to overrun the museum,
remove the artifacts, control the Axis insertion point and win
the game moments before the complete collapse of the Allied left flank.
With numerous momentum shifts, airborne drops behind
enemy lines and individual skirmishes apart from the main
fight on the front, Banshee Paintball's - Warriors in the
Woods V: Operation Rhino had something for every player
regardless of experience or ability. When the smoke cleared and the
final horn sounded, Allied forces won the day but everyone had
stories of personal heroics to share while enjoying free
hamburgers provided by one of the event's main sponsors, Pete
'the Meat' Disbrowe owner of M&M Meats in Dartmouth, Nova
Scotia.
Operation Rhino marks the second year in a row
that the Allies have pulled a last minute victory away from the Axis.
Axis General Von Bull has vowed that "This minor set back is
temporary. Revenge will be sweet when my forces crush the
Allies once and for all." Allied General Tatsukao, who never
doubted his players will to win, was confident from the start
that his plans would come to fruition, "VonBull put up the kind of fight
I'd expect from a man with nothing to loose. Knowing his last
days on earth are nigh." Bombastic rhetoric aside, both
Generals and every scenario player in Eastern Canada look
forward to an Axis vs. Allies rematch, and eagerly await the
new scenario Fisher, Washtock and the Banshee Paintball crew and come up
with for - Warriors in the Woods VI to be held spring 2008.
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